Volunteer Responsibilities

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SCLA - 2014 Gameday Operations Guidelines

Field Commissioner Responsibilities

 

Each youth team in the SCLA will provide a Field Commissioner who will have the following responsibilities when they are the HOME team:

 

  • Ensure game start time is adhered to.  For every 10 minutes the game time is delayed, reduce the time for each quarter by 1 minute.  For example, if a game starts 20 minutes late, the length of each quarter would be reduced by 2 minutes.  If the game is more than 20 minutes late due to the Field Commissioner not performing their duties, the home team will forfeit.  A scrimmage may still be played until the start time of the next scheduled game.
  • Ensure home team provides a scorekeeper (not the Field Commissioner) and 9 balls (4 on each baseline and 1 for faceoff).  6 balls will be available in the equipment box for each game. 
  • Ensure visiting team provides a timekeeper
  • Oversee initial set up and operation of equipment at scorers table.  Assist the scorekeeper to ensure minimum play requirements are complied with for both teams.  Game will not begin until a scorekeeper and timekeeper are in place. If a team refuses to supply a scorekeeper or timekeeper, the game may be forfeited by that team. Both teams may still scrimmage until the start of the next scheduled games.
  • Ensure only players and a max of 4 SCLA certified coaches (list is available in Field Commissioner Notebook) are on players sidelines – No parents in the Coach box or on the player sideline. That includes team photographer or videographer. For spectator safety, ensure that no spectators are standing or sitting on the end-lines.
  • Ensure a photo is take of the completed scoresheet and is then placed in the front pocket of the Field Notebook. Make sure the winner and final score are accurate and clearly indicated. 
  • Ensure coaches remind their players to pick up all trash prior to leaving the sidelines after the game.
  • Field Commissioners must refrain from excessive cheering.
    Field Set-up Procedures

 

Field will be set up by the SCLA Field Crews. Each field set up should include the following:

 

  • 2 goals
  •  Scorer’s table

 

  • Pop-up canopy

 

  • 2 chairs

 

  • Scoreboard

 

  • Field Liner

 

  • Any unused cans of field paint

 

  • Equipment box
    • Clock

 

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    • 7 orange cones

 

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    • 4 stakes for Pop-up

 

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    • Spare clock batteries - 4 AA and 2 9 volt

 

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    • Field Commissioner Notebook

 

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    • Trash bags

 

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    • Any remaining balls

 

 

Scorekeeper Responsibilities

 

A scorekeeper is supplied by the home team (it can NOT be the Field Commissioner).  Game will not begin until the scorekeeper is in place.  If a team refuses to supply a scorekeeper, the game may be forfeited by the home team.  Both teams may still scrimmage until the start of the next scheduled game.  The scorekeeper has the following responsibilities during the game.

 

  • Ensure the scoreboard reflects the correct score for the referees and parents

 

  • Complete the SCLA Youth Lacrosse Scoresheet
    • Prior to the game, fill in Date, Time, Division, referees and all players from Visitors and Home Team.
    • If a team is floating players from another team, place an F besides that players name.
    • Place an X in the Play Time (PT) box when a player enters the game for the first time each half. 
    • For all goals, fill in player number and name and circle the number of goals for that player.
    • For all penalties, fill in team, # of player, penalty, length of penalty, the period the penalty occurred and time remaining in the quarter.
    • For timeouts, circle the number of the half in which the timeout is called for the appropriate team.

 

  • At the completion of the game, talley the final score and clearly write the final score at the top of the score sheet. Get the referee signature on the completed Score Sheet. Clearly indicate the winner and score at the top of the scoresheet and take a photo of the score-sheet and e-mail to the Home team’s SCLA Rep and/or the SCLA Division Director (see e-mail contact information in Field notebook).

 

  • Scorekeepers at the scorer’s table must refrain from excessive cheering.

 

Length of the Game by Division and OT Rules

 

U-15 Stars/StripesFour 10 min. stop-time quarters. 10 min halftime maximum.

Time between 1st and 2nd periods and 3rd and 4th periods will be 2-minutes.

In the event of tie score at end of regulation a single 5-minute stop-time OT period is played. First team to score wins. If the score is tied at the end of OT the game is recorded as a tie. Two 1-minute timeouts per team per half in regulation play. One 1-min. timeout per team in OT.

 

U-13 Stars/StripesFour 10 min. stop-time quarters. 10 min halftime maximum.

Time between 1st and 2nd periods and 3rd and 4th periods will be 2-minutes.

In the event of tie score at end of regulation a single 5-minute stop-time OT period is played. First team to score wins. If the score is tied at the end of OT the game is recorded as a tie.  Two 1-minute timeouts per team per half in regulation play. One 1-min. timeout per team in OT.

 

U-11 Stars/StripesFour 10 min. stop-time quarters. 10 min halftime maximum.

Time between 1st and 2nd periods and 3rd and 4th periods will be 2-minutes.

In the event of tie score at end of regulation a single 5-minute stop-time OT period is played. First team to score wins. If the score is tied at the end of OT the game is recorded as a tie. Two 1-minute timeouts per team per half in regulation play. One 1-minute timeout per team in OT.

 

U-9Four 10 min. running time quarters. Two minutes between quarters. 10 minute halftime. No OT. No scorekeeping or team standings will be kept at the U-9 level. 

 

Running Clock Games (U-9) Timeouts:

 

Timeouts: Each team will be given two time-outs per half and the Game Official can also stop the clock for an “official’s time-out” or at referee discretion for injury.

 

 

SCLA Playoff Game OT Rules U-11 (Stars & Stripes), U-13 (Stars & Stripes) and U-15 (Stars & Stripes).  In the event of tie score at end of regulation, then a 5-minute stop-time OT period will be played.  First team to score wins.  If the score is tied at the end of the first OT period, then a second running time OT period is played and this process will repeat itself until a winner is declared.  5-min OT periods will be played until the first team scores.  First team to score is declared the game-winner.  Each team receives one 1-minute timeout in each OT period.   

 

Goal Differential for “no face-off option” & “running clock”

 

U-15 Stars/Stripes & U-13 Stars–If the goal differential reaches 10 goals, then the trailing team coach has the option of being granted possession of the ball at mid-field (no face-offs). At a 10-goal differential the trailing coach also has the option of implementing “running clock”. If goal differential drops below 10 goals then face-offs and stop-time clock can be resumed if the trailing team coach consents.   

 

U-13 Stripes and U-11 Stars & Stripes- If the goal differential reaches 6 goals, the trailing team coach has the option of being granted possession of the of the ball at mid-field (no face-off). If goal diff drops below 6 goals face-offs are once again reinstituted. At a 10-goal differential the referee should initiate “running clock”. Only if both coaches and the referee mutually concur, the game can be played as “stop-time” with a 10-goal differential. 

 

U-9– The goal differential / no face-off rule is not applicable. No scorekeeping in U-9 games.

 

10-Goal Differential– In all Divisions (with “stop-time” games) if at any time the goal differential is 10 or greater, the Game Official can invoke “running clock” and maintain running clock until the goal differential is under 10 goals at which time the game reverts back to “stop-time”. If both coaches and the referee mutually agree the “running clock” requirement can be waived as long as the game is not running long.

 

SCLA U9 Game Rules for 2014 season

  • 4 – 10 min. running time quarters

 

  • 5-10 min. halftime

 

  • No stick checks.

 

  • No body-checks.

 

  • No man-ball.

 

  • All other illegal contact penalties apply.

 

  • Mandatory “attempted three-pass rule”.  The three attempts can be made before & after midfield line.  Incomplete passes count as attempted pass.  Refs use their judgment in assessing a bona fide pass.  Typical criteria include requiring that the ball go above the shoulder during the pass and that the players be six feet apart.  Refs count passes out loud and will tell the players when they have attempted three passes.

 

  • Head Coaches (of each team) are on the field with players and officiate/manage the game. No PCLOA refs.

 

  • Penalties are called and game action stops (game clock continues to run). Players do NOT serve penalty time and at the coach’s discretion may remove player OR player may remain in the game. If removed they are replaced. No man-up/man-down.

 

  • Ground ball 20 second rule – If ground ball is not “possessed” in 20 seconds or less, then possession is awarded based on “Alternating Possession”.  If physicality is excessive, coach may blow the whistle at any time and award possession based on “AP”.

 

  • No goalies. Crease violation nullifies a goal.

 

  • Players are encouraged to utilize proper shooting technique when shooting on goal. Discourage players from “rolling the ball” into the goal. However if it happens, the goal still counts.

 

  • No scorekeeping.

 

  • Full size regulation goals shall be used. 

 

Timekeeper Responsibilities

A timekeeper is supplied by the visiting team.  Game will not begin until the timekeeper is in place. If a team refuses to supply a timekeeper, the game may be forfeited by the visiting team. Both teams may still scrimmage until the start of the next game.

The timekeeper has the following responsibilities during the game.

  • Ensure operation of the game clock is understood prior to the game (enclosure 5).  Game time and penalty times are kept on the clock along with the score of the game.
  • Inform players serving penalties when penalty times have expired.
  • Inform referee when 2 minutes remain in each quarter.
  • Timekeepers must remain neutral and refrain from excessive cheering.
  • The clock is stopped and started when signaled by the referee. 

 

Clock Operation

  • Press POWERGAME light will illuminate

 

  • Set time for quarter
    • Under GAME/PENALTY – Press SET/CLEAR
    • Set time in minutes and seconds then press SET/CLEAR again

 

  • To start and stop clock
    • Press START/STOP  -  ALL CLOCKS

 

  • To add a goal to score
    • Press SCORE to go to scoring mode
    • Use + or to add or take away a goal

 

  • To set penalty time
    • Press SCORE to go to penalty mode
    • Under PENALTY/SCORE – Press SET/CLEAR
    • Set time in minutes and seconds then press SET/CLEAR again

 

  • To sound a horn for substitution
    • Under horn, press ON

 

  • To silence horn
    • Under horn, press CLEAR

Note:  Horn will sound softly after a penalty expires, horn will sound loudly at the end of a period